Current Weekly Campaigns

Choose the table that fits your story

Every campaign here is built for long-term play with consistent weekly momentum. Start with Session Zero for free before you commit.

Four adventurers cheer a giant snail around a lantern-lit track at the Witchlight Carnival.

The Wild Beyond the Witchlight

The carnival comes once every eight years. Three sessions in, this party has barely rolled a die, is having a blast, and may never leave.

Carnival WonderCharacter PlayFey WhimsyPlayer-Led Pace
Tuesday 9:00 PM Central | 6/7 | 1 seat open $10/hour | 4-hour weekly session
Elemental desert court with ceremonial pathways, storm, flame, and dangerous political grandeur.

Thrones of the Djinni Lords

Court intrigue where the courtiers are made of storm and flame, and a badly placed word can start a war.

Elemental CourtsPolitical IntrigueHigh MagicDiplomacy And Conflict
Wednesday 6:00 PM Central | 3 seats open $40/week | 4-hour weekly session
Adventurers choose among impossible doorways leading from Sigil to distant planes.

Sigil

City of Doors: impossible destinations, strange alliances, and factions that all want something from the traveler holding the key.

Planar TravelFaction IntrigueStrange FantasyWaitlist
Friday 9:00 PM Central | 8/7 | Waitlist only $40/week | 4-hour weekly session
Arcane rupture over ruined relics as adventurers coordinate against multiverse-level doom.

Vecna: Eve of Ruin

A plane-hopping race against Vecna through D&D’s most iconic worlds, with maximum stakes and decisions that reshape entire worlds.

Epic StakesMultiverse ThreatTactical HeroicHigh Consequence
Saturday 4:00 PM Central | 4 seats open $40/week | 4-hour weekly session
Avylan mythic frontier with ancient waystones beneath a wounded moon.

Avylan

An original mythic frontier under a wounded moon, where every discovery carries a cost and the world remembers what you did to it.

Mythic FrontierLiving WorldExploration DrivenCharacter Arc
Saturday 9:30 PM Central | 2 seats open $40/week | 4-hour weekly session
Adventurers follow a map from Waterdeep's harbor streets into a hidden entrance to Undermountain.

Waterdeep: Dragon Heist + Dungeon of the Mad Mage

Begin with a treasure hunt through Waterdeep, then descend into Undermountain in one continuous campaign from street-level intrigue to megadungeon.

WaterdeepHeist To MegadungeonLong Form ProgressionSocial And Tactical
Sunday 1:00 PM Central | 1 seat open $40/week | 4-hour weekly session
Legacy campaign war room with maps, relics, and banners from long-running adventures.

Epic Quests

The original flagship campaign: deep continuity, years of shared history, and stakes that were earned rather than assigned.

FlagshipLong Term CampaignHigh RetentionThree Weekly Tables
Thursday 9:00 PM Central | 7/7 | Waitlist open Saturday 10:00 AM Central | 1 seat open Sunday 9:00 PM Central | Waitlist open $40/week | 4-hour weekly session