A ruined planar observatory facing a world-ending arcane rupture.
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Saturday afternoons · Multiverse-level stakes

Vecna: Eve of Ruin

Race across D&D’s most iconic worlds to stop Vecna before the multiverse ends—and make decisions that reshape entire worlds along the way.

When
Saturday, 4 PM Central
Seats
4 of 7 open
Session
4 hours weekly
Price
$40/week

The last line

The multiverse is ending unless you stop it.

A plane-hopping race against the arch-lich through D&D’s most iconic worlds, crossing paths with its most legendary figures.

Expect high-level play, maximum stakes, memorable set pieces, and choices whose consequences reach far beyond one kingdom or one plane. Preparation, trust, and decisive action determine whether your party becomes the line that holds.

Epic StakesPlanar TravelHigh-Level PlayLegendary Figures
System
Dungeons & Dragons 5e
Play
Set pieces, strategic encounters, investigation, consequential choices
Platform
Roll20 and Discord voice
Experience
Beginner support; best for big-stakes play

Table fit

Impossible odds need a party that wants the responsibility.

No campaign is right for everyone. These are the clearest signals that Eve of Ruin will—or will not—feel like home.

You will love this if…

  • You want epic stakes and high-impact story beats.
  • You enjoy coordinated tactics in major encounters.
  • You like balancing heroism with difficult strategic choices.
  • You want to visit iconic worlds without losing party continuity.

This might not be your table if…

  • You seek low-stakes slice-of-life fantasy.
  • You prefer only slow, low-pressure sandbox pacing.
  • You dislike large narrative consequences.
  • You want disconnected one-shot progression.

No blind sign-up

Start with a free conversation.

Session Zero aligns party cohesion, campaign stakes, and comfort with high-level play before you commit to a weekly seat.

Ask Ben where you fit

Before the worlds break

Campaign FAQ

Is this too advanced for newer players?

New players are welcome. Session Zero and early sessions provide clear support.

Is the tone always grim?

The stakes are serious, but there is room for triumph, humor, and character-driven moments.

Do choices matter beyond combat?

Yes. Alliances and strategic decisions can change campaign outcomes.

Is this mostly combat?

Combat matters, but investigation, planning, and social decisions drive where it happens.

Your next step

You do not need a legendary character ready.

Tell Ben what sounds exciting and what would make a high-level table comfortable. He will help you determine whether this is the right world to enter.