Choose Your Own Adventure
Popular Campaigns
Gloomwrought is a city where secrets weigh more than gold.
Navigate shadowed courts, trade favors instead of steel, and uncover truths best left unspoken.
Survive the night — and decide who truly rules the City of Midnight.ant details like price, value, length of service, and why it’s unique.
Secrets, Influence, and the Price of Knowing
Gloomwrought is a city where violence is loud — and power is quiet.
Set in the Shadowfell, this campaign centers on political maneuvering, social stealth, and noir-style moral ambiguity. About half the time, combat is the wrong answer — or at least the most expensive one. Influence is gained through favors, secrets, leverage, and carefully chosen words.
The Shadowfell here is not just dark — it is emotionally draining, dreamlike, and surreal. Gothic courts and shadowed streets conceal truths that can change you simply by knowing them. Psychological pressure is constant. Trust is fragile. Consequences are often systemic and deeply personal.
This is a campaign for players who want to think, observe, and decide who they are willing to become in pursuit of their goals.
Best for players who enjoy:
Heavy roleplay and social maneuvering
Noir-inspired intrigue and moral ambiguity
Psychological tension over constant combat
A world that reacts sharply to subtle choices
System: 5.5e D&D
Levels: 3–15
Theme: Political Intrigue, Noir Mystery, Social Stealth, Gothic Fantasy
Platforms: Discord Voice, Roll20 VTT
Schedule: Monday,, 8pm Central
Seats: 5/6
Price: $12/hour
The ruins of Drakkenheim are rich with wonder and danger in equal measure.
Chart forgotten streets, uncover buried truths, and carve your own future from the wreckage.
Survival is only the beginning.
A True Sandbox of Power, Ruin, and Choice
Drakkenheim is a fallen city — but it is not empty.
Once a shining jewel, it is now a poisoned, contested ruin fought over by factions with competing visions for its future. Wealth, forbidden magic, and terrible secrets lie scattered through its streets, and every expedition carries both opportunity and risk.
This is a true sandbox campaign. You choose how deeply to engage with politics, which factions to support or oppose, and whether to pursue structured objectives or carve your own path through open exploration. The city does not guide you — it reacts to you.
Combat is dangerous. Exploration is risky. Faction entanglements have consequences that ripple outward. Failure can be lethal if you are careless, and survival often comes at a psychological cost. Yet Drakkenheim is also deeply rewarding for players who plan, adapt, and take ownership of their choices.
The city does not care who you are — only what you do.
Best for players who enjoy:
Open-ended exploration and player-driven goals
Tactical combat and meaningful risk
Deep faction politics (as much or as little as you want)
Personal, systemic, and psychological consequences
System: 5.5e D&D
Levels: 1–13+, with open-ended progression
Theme: Sandbox Exploration, Faction Politics, Survival Horror, Moral Choice
Platforms: Discord Voice, Roll20 VTT
Schedule: Tuesday 8pm central, Wednesday 930pm central, Friday 8pm Central
Seats: 5/6, 5/6, 5/6
Price: $12/hour
Waterdeep is a city of ambition, secrets, and hidden fortunes.
Navigate daring schemes and shifting alliances above, then descend into the depths beneath the city, where ancient dungeons and impossible magic await.
The streets make you rich. The depths decide who you become.
Dragon Heist & Dungeon of the Mad Mage:
Clever Schemes Above, Legendary Dungeons Below
Waterdeep is alive.
By day, it’s a city of trade, magic, gossip, and opportunity. By night, it becomes a web of conspiracies, hidden vaults, and daring schemes. In this campaign, players navigate both sides of the City of Splendors — pulling off clever plans, cultivating contacts, and shaping their reputation in one of the most vibrant urban settings in the Realms.
Beneath the city lies Undermountain: a legendary dungeon complex filled with ancient magic, bizarre dangers, and the lingering influence of a mad archmage. Delving below is optional but tempting — a path to power for those willing to risk it. Some groups treat Undermountain as a side pursuit; others make it the spine of long-term progression.
This campaign is clever, playful, and whimsical, rewarding social roleplay, investigation, and creative problem-solving. Failure is usually cinematic rather than fatal, but choices have systemic and personal consequences that shape the city around you.
Best for players who enjoy:
Social roleplay and urban exploration
Heists, intrigue, and clever plans
Investigation and puzzle-solving
A mix of slice-of-life play and high-stakes adventure
System: 5.5e D&D
Levels: 1–20
Theme: Urban Intrigue, Heists, High Magic, Dungeon Delving
Platforms: Discord Voice, Roll20 VTT
Schedule: Sundays, 12pm Central
Seats: 5/6
Price: $12/hour
Looking for the right group, the right time, and the right story?

