You will love this if…
- You enjoy strange settings and high-concept fantasy.
- You want travel between radically different worlds.
- You like faction choices, negotiation, and discovery.
- You value character perspective as much as combat power.
Friday nights · Planar strange fantasy
City of Doors. Every threshold can reach another world, and every faction wants something from the traveler holding the key.
At the crossroads
Sigil is a planar campaign built around impossible destinations, strange alliances, and the consequences of choosing which door to open.
At the center of the planes sits a city where a doorway can lead anywhere. The table moves through worlds, philosophies, and rival interests that do not obey ordinary fantasy borders.
Table fit
No campaign is right for everyone. These are the clearest signals that Sigil will—or will not—feel like home.
No blind sign-up
The table is already beyond its normal seat target. Session Zero confirms fit and places interested players on the waitlist before a future opening.
Before the first door
The table is currently 8/7. New interest goes to the waitlist.
No. The setting is introduced through play and Session Zero.
Sigil is the crossroads. Its doors make travel to other worlds part of the campaign’s identity.
Yes. Ben can discuss Sigil and currently open campaigns in the same conversation.
Your next step
Tell Ben what draws you to Sigil. He will explain the waitlist and help you compare it with tables that have current openings.